| [02-05 12:12] | [Chat] | Icewolfz: whole redesign of the class system |
| [02-05 12:13] | [Chat] | Icewolfz: with good chacne it would break all players if not done correctly |
| [02-05 12:13] | [Chat] | Deez: nvm then lol |
| [02-05 12:13] | [Chat] | Icewolfz: the oringal system was designed around a single class |
| [02-05 12:13] | [Chat] | Icewolfz: and all data i stored as simple strings |
| [02-05 12:13] | [Chat] | Icewolfz: i would have ot redesign the system to store multiple classes as well as the subclasses for each class |
| [02-05 12:14] | [Chat] | Icewolfz: and then recode ervy place classea re used to support multiple classes |
| [02-05 12:14] | [Chat] | Icewolfz: basiclty evry thing uses query_class() to return the single class of the player |
| [02-05 12:14] | [Chat] | Icewolfz: to do multi class i woul dhave to find evrey place that is in the mud and redesign to support multple classes |
| [02-05 12:15] | [Chat] | Icewolfz: i should have added multi class supot before reset but at the time i was just trying ot wel get things done |
| [02-05 12:15] | [Chat] | Icewolfz: true multi classing would proably require a fresh gmae reset to handle data correctly |
| [02-05 12:15] | [Chat] | Icewolfz: whats your diea there may be other options |
| [02-05 12:16] | [Chat] | Deez: maybe a craftsman class or subclass of sorts? |
| [02-05 12:23] | [Chat] | Icewolfz: thats basilc ycrafting already |
| [02-05 12:23] | [Chat] | Icewolfz: not sure how good that would fit in the current class designs |
| [02-05 12:23] | [Chat] | Deez: just on a higher level so it can be enjoyed earlier |
| [02-05 12:24] | [Chat] | Icewolfz: there some rank a ;P |
| [02-05 12:24] | [Chat] | Deez: all you can do at rank A is repair lol |
| [02-05 12:24] | [Chat] | Deez: also! |
| [02-05 12:24] | [Chat] | Icewolfz: main issues is probably need create more patterns |
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