| [04-07 20:15] | [Chat] | Icewolfz: as the higher ranks are more condesed and deisgned to work on small scale |
| [04-07 20:15] | [Chat] | Icewolfz: so even 1 level can throw them all out of wack |
| [04-07 20:15] | [Chat] | Roku: just need to make sure nothing becomes 'always' |
| [04-07 20:15] | [Chat] | Icewolfz: its more about ob and othe rissues |
| [04-07 20:16] | [Chat] | Icewolfz: 101 is like levleing from 1 to 10 at once |
| [04-07 20:16] | [Chat] | Roku: otherwise please fix random to 256 bit. I'm sure that's easier :) |
| [04-07 20:16] | [Chat] | Icewolfz: due to who the skill sclaes are designed to account for the smaller ranges |
| [04-07 20:16] | [Chat] | Icewolfz: so if 101 happens it would pretty much add agodo 50 yo 80% to every rank l command |
| [04-07 20:16] | [Chat] | Icewolfz: and probal ya godo 10 to 30% for rank k |
| [04-07 20:16] | [Chat] | Icewolfz: and maybe 10% or more for rank j |
| [04-07 20:16] | [Chat] | Icewolfz: just due to how the skill ranges are designed |
| [04-07 20:17] | [Chat] | Roku: the lattermost - not a problem, we worked for this. |
| [04-07 20:17] | [Chat] | Icewolfz: and thats just the known issues |
| [04-07 20:17] | [Chat] | Roku: the others - agree -- too much |
| [04-07 20:17] | [Chat] | Icewolfz: skill cost are another whole thing that would have ot be checked |
| [04-07 20:17] | [Chat] | Icewolfz: aswell as level cost |
| [04-07 20:17] | [Chat] | Roku: if you have a rank J or K - it should get a bump, but probably not that much |
| [04-07 20:18] | [Chat] | Roku: then again there are level 150 monsters with rank J and K and that's not really fair either. |
| [04-07 20:18] | [Chat] | Icewolfz: j not much k mor so as it and l are more complrexed to account for the level 100 limits |
| [04-07 20:18] | [Chat] | Icewolfz: monsters are not as much of an isue as players |
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