Monument ShadowMUD

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[04-07 20:15][Chat]Icewolfz: as the higher ranks are more condesed and deisgned to work on small scale
[04-07 20:15][Chat]Icewolfz: so even 1 level can throw them all out of wack
[04-07 20:15][Chat]Roku: just need to make sure nothing becomes 'always'
[04-07 20:15][Chat]Icewolfz: its more about ob and othe rissues
[04-07 20:16][Chat]Icewolfz: 101 is like levleing from 1 to 10 at once
[04-07 20:16][Chat]Roku: otherwise please fix random to 256 bit. I'm sure that's easier :)
[04-07 20:16][Chat]Icewolfz: due to who the skill sclaes are designed to account for the smaller ranges
[04-07 20:16][Chat]Icewolfz: so if 101 happens it would pretty much add agodo 50 yo 80% to every rank l command
[04-07 20:16][Chat]Icewolfz: and probal ya godo 10 to 30% for rank k
[04-07 20:16][Chat]Icewolfz: and maybe 10% or more for rank j
[04-07 20:16][Chat]Icewolfz: just due to how the skill ranges are designed
[04-07 20:17][Chat]Roku: the lattermost - not a problem, we worked for this.
[04-07 20:17][Chat]Icewolfz: and thats just the known issues
[04-07 20:17][Chat]Roku: the others - agree -- too much
[04-07 20:17][Chat]Icewolfz: skill cost are another whole thing that would have ot be checked
[04-07 20:17][Chat]Icewolfz: aswell as level cost
[04-07 20:17][Chat]Roku: if you have a rank J or K - it should get a bump, but probably not that much
[04-07 20:18][Chat]Roku: then again there are level 150 monsters with rank J and K and that's not really fair either.
[04-07 20:18][Chat]Icewolfz: j not much k mor so as it and l are more complrexed to account for the level 100 limits
[04-07 20:18][Chat]Icewolfz: monsters are not as much of an isue as players
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