[11-01 17:32] | [Chat] | How: I want knowledge clerics to be able to tell an opponent's hp! Let's make it happen, Icey! |
[11-01 17:33] | [Chat] | How: Make it 495 knowledge to get :) |
[11-01 17:33] | [Chat] | Icewolfz: knowing hte hp wont relaly help |
[11-01 17:33] | [Chat] | How would dust Malinari off NOW. |
[11-01 17:33] | [Chat] | Icewolfz: as you dont know how much dmageyour attacks do |
[11-01 17:33] | [Chat] | How: you know how much hp |
[11-01 17:33] | [Chat] | Icewolfz: plus you could alwyas turo no nomud data |
[11-01 17:33] | [Chat] | Icewolfz: and it iwl lgive yo ua 0 to 100 |
[11-01 17:34] | [Chat] | How: I know |
[11-01 17:34] | [Chat] | How: percent is different, aint it |
[11-01 17:34] | [Chat] | Icewolfz: it just current hp / total hp |
[11-01 17:34] | [Chat] | Icewolfz: * 100 |
[11-01 17:34] | [Chat] | How: If I know the starting hp, I know how much the percent counts for shots |
[11-01 17:34] | [Chat] | Icewolfz: not alwyas as most abilites are randomized damge #s |
[11-01 17:34] | [Chat] | How: kowing percent alone tells you far less |
[11-01 17:34] | [Chat] | Icewolfz: so ther eis lwyas a varied # |
[11-01 17:35] | [Chat] | How: and extended testing usually bears out averages, no? |
[11-01 17:35] | [Chat] | Icewolfz: maybe |
[11-01 17:35] | [Chat] | Icewolfz: i cant say for sure |
[11-01 17:35] | [Chat] | How: note I didnt say always :) |
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