Monument ShadowMUD

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[11-01 17:32][Chat]How: I want knowledge clerics to be able to tell an opponent's hp! Let's make it happen, Icey!
[11-01 17:33][Chat]How: Make it 495 knowledge to get :)
[11-01 17:33][Chat]Icewolfz: knowing hte hp wont relaly help
[11-01 17:33][Chat]How would dust Malinari off NOW.
[11-01 17:33][Chat]Icewolfz: as you dont know how much dmageyour attacks do
[11-01 17:33][Chat]How: you know how much hp
[11-01 17:33][Chat]Icewolfz: plus you could alwyas turo no nomud data
[11-01 17:33][Chat]Icewolfz: and it iwl lgive yo ua 0 to 100
[11-01 17:34][Chat]How: I know
[11-01 17:34][Chat]How: percent is different, aint it
[11-01 17:34][Chat]Icewolfz: it just current hp / total hp
[11-01 17:34][Chat]Icewolfz: * 100
[11-01 17:34][Chat]How: If I know the starting hp, I know how much the percent counts for shots
[11-01 17:34][Chat]Icewolfz: not alwyas as most abilites are randomized damge #s
[11-01 17:34][Chat]How: kowing percent alone tells you far less
[11-01 17:34][Chat]Icewolfz: so ther eis lwyas a varied #
[11-01 17:35][Chat]How: and extended testing usually bears out averages, no?
[11-01 17:35][Chat]Icewolfz: maybe
[11-01 17:35][Chat]Icewolfz: i cant say for sure
[11-01 17:35][Chat]How: note I didnt say always :)
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ShadowMUD
10:57, Lockday, Aenterki 17, 211 AD.

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