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[03-24 21:49][Chat]Icewolfz: mage suse to be pia vs dragons
[03-24 21:49][Chat]Icewolfz: legned mages nearly could not touch dragons due to math
[03-24 21:49][Chat]Icewolfz: so i tweaked a lot of stuff to try and make them at least killible somewhat for mages
[03-24 21:50][Chat]Rmp: yeah, I figured anyone legend could take a few rounds from Ice wiz - but I forgot that the annihilate plus std physical weapon paralyze could just lock you in for a couple of minutes and kill you.
[03-24 21:50][Chat]Icewolfz: always a period of adjustments for new stuff
[03-24 21:51][Chat]Rmp: and I made it such that if you saw it and didn't immediately run, you would get caught as he's like level 150 or something.
[03-24 21:51][Chat]Icewolfz: plus testing vs real play is never 100% the same as well
[03-24 21:51][Chat]Icewolfz: as no matter how much one test on dev with test chars or as an immi real combat tends to still be diff
[03-24 21:51][Chat]Rmp: I tested a lot but still thought that setting the steel ring to (0) could work. In the end we set it to 2 I think.
[03-24 21:52][Chat]Icewolfz: overall 150 has been a good max level for legend boss type npcs
[03-24 21:52][Chat]Icewolfz: i have found nayting ove r150 is nearly unkillable
[03-24 21:53][Chat]Icewolfz: think only things in 150+ are not invasion monstrs as they are fake death
[03-24 21:53][Chat]Icewolfz: while all other in games max at 150
[03-24 21:53][Chat]Icewolfz: granted i wont say 100% for sure, still could be some odd ball npc i forgot about or soeone else designed that has high levels
[03-24 21:54][Chat]Rmp: yeah, set_temp_property('command delay bonus', -1)
[03-24 21:54][Chat]Icewolfz: yeah ther are few ways to effect delays
[03-24 21:54][Chat]Rmp: that's same as normal steel ring speed. Originally it was -3
[03-24 21:54][Chat]Icewolfz: bu taisid its not always a simple thing
[03-24 21:54][Chat]Icewolfz: steel ring has a lot mor ecomplex systems
[03-24 21:54][Chat]Icewolfz: it has a dynamic modifier
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