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[04-07 20:14][Chat]Roku: but the 1 extra level is easily supported within the lib, but I know it takes touching nearly every command...which is why I just thought of something. If it was inheritable as a table, like the one you did for smelt/melt/forge... then pretty doable with replace in a text edtitor.
[04-07 20:14][Chat]Icewolfz: nothign to do about that
[04-07 20:15][Chat]Icewolfz: issue is all the ranges have ot be reviewed adjusted etc...
[04-07 20:15][Chat]Icewolfz: mostly the j/k/l commands
[04-07 20:15][Chat]Icewolfz: and all scalin commands
[04-07 20:15][Chat]Roku: nothing would be that much worse with balance I think.
[04-07 20:15][Chat]Icewolfz: as the higher ranks are more condesed and deisgned to work on small scale
[04-07 20:15][Chat]Icewolfz: so even 1 level can throw them all out of wack
[04-07 20:15][Chat]Roku: just need to make sure nothing becomes 'always'
[04-07 20:15][Chat]Icewolfz: its more about ob and othe rissues
[04-07 20:16][Chat]Icewolfz: 101 is like levleing from 1 to 10 at once
[04-07 20:16][Chat]Roku: otherwise please fix random to 256 bit. I'm sure that's easier :)
[04-07 20:16][Chat]Icewolfz: due to who the skill sclaes are designed to account for the smaller ranges
[04-07 20:16][Chat]Icewolfz: so if 101 happens it would pretty much add agodo 50 yo 80% to every rank l command
[04-07 20:16][Chat]Icewolfz: and probal ya godo 10 to 30% for rank k
[04-07 20:16][Chat]Icewolfz: and maybe 10% or more for rank j
[04-07 20:16][Chat]Icewolfz: just due to how the skill ranges are designed
[04-07 20:17][Chat]Roku: the lattermost - not a problem, we worked for this.
[04-07 20:17][Chat]Icewolfz: and thats just the known issues
[04-07 20:17][Chat]Roku: the others - agree -- too much
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