| [04-07 20:14] | [Chat] | Roku: but the 1 extra level is easily supported within the lib, but I know it takes touching nearly every command...which is why I just thought of something. If it was inheritable as a table, like the one you did for smelt/melt/forge... then pretty doable with replace in a text edtitor. |
| [04-07 20:14] | [Chat] | Icewolfz: nothign to do about that |
| [04-07 20:15] | [Chat] | Icewolfz: issue is all the ranges have ot be reviewed adjusted etc... |
| [04-07 20:15] | [Chat] | Icewolfz: mostly the j/k/l commands |
| [04-07 20:15] | [Chat] | Icewolfz: and all scalin commands |
| [04-07 20:15] | [Chat] | Roku: nothing would be that much worse with balance I think. |
| [04-07 20:15] | [Chat] | Icewolfz: as the higher ranks are more condesed and deisgned to work on small scale |
| [04-07 20:15] | [Chat] | Icewolfz: so even 1 level can throw them all out of wack |
| [04-07 20:15] | [Chat] | Roku: just need to make sure nothing becomes 'always' |
| [04-07 20:15] | [Chat] | Icewolfz: its more about ob and othe rissues |
| [04-07 20:16] | [Chat] | Icewolfz: 101 is like levleing from 1 to 10 at once |
| [04-07 20:16] | [Chat] | Roku: otherwise please fix random to 256 bit. I'm sure that's easier :) |
| [04-07 20:16] | [Chat] | Icewolfz: due to who the skill sclaes are designed to account for the smaller ranges |
| [04-07 20:16] | [Chat] | Icewolfz: so if 101 happens it would pretty much add agodo 50 yo 80% to every rank l command |
| [04-07 20:16] | [Chat] | Icewolfz: and probal ya godo 10 to 30% for rank k |
| [04-07 20:16] | [Chat] | Icewolfz: and maybe 10% or more for rank j |
| [04-07 20:16] | [Chat] | Icewolfz: just due to how the skill ranges are designed |
| [04-07 20:17] | [Chat] | Roku: the lattermost - not a problem, we worked for this. |
| [04-07 20:17] | [Chat] | Icewolfz: and thats just the known issues |
| [04-07 20:17] | [Chat] | Roku: the others - agree -- too much |
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