| [01-06 21:39] | [Chat] | Icewolfz: and you cna use 64 bit |
| [01-06 21:39] | [Chat] | Icewolfz: just takes more memory |
| [01-06 21:39] | [Chat] | Roku: back then we even ran commands to show it was an ancient xeon that didn't have x64-86 capability, but did have x64 that was itanium compatible |
| [01-06 21:39] | [Chat] | Icewolfz: 32bit os suports 64bit #s |
| [01-06 21:40] | [Chat] | Icewolfz: it just takes more memory and more cpu |
| [01-06 21:40] | [Chat] | Roku: we fixed the memory issues by paying more :) |
| [01-06 21:40] | [Chat] | Icewolfz: which is why i never tried my custom fluffos that was 64bit int |
| [01-06 21:40] | [Chat] | Icewolfz: wasnt worth double the memory as most #s didnt need the 64bit range |
| [01-06 21:41] | [Chat] | Icewolfz: plus it would also bump cpu as it would require more registers to do the math |
| [01-06 21:41] | [Chat] | Icewolfz: i still have th code backedup |
| [01-06 21:41] | [Chat] | Roku: very true, all of these 1 and 4 bit things using 8 bit int is efficient, but given the power of todays cpu.. stupid to sacrifice dropping them into at least 32 bit buckets with 64 bit true random. |
| [01-06 21:41] | [Chat] | Icewolfz: granted it owuld have ot be tested to be used as not sure if i got everything right |
| [01-06 21:41] | [Chat] | Icewolfz: doenst matte rabout todays cpus it depends on the host cpu which is limited |
| [01-06 21:42] | [Chat] | Icewolfz: its a32bit host designed for older software |
| [01-06 21:42] | [Chat] | Roku: and if we need to pay a little more for it, let us know. Gameplay fixes before Dusk and I sacrifice :) |
| [01-06 21:42] | [Chat] | Icewolfz: so short of a host chagne today's cpus mean nothign |
| [01-06 21:42] | [Chat] | Icewolfz: as the cpu cant change on th host |
| [01-06 21:43] | [Chat] | Recluse: moving lines |
| [01-06 21:44] | [Chat] | Icewolfz: ovearll the most we can get on this host is more memory and more %cpu for the cost |
| [01-06 21:44] | [Chat] | Icewolfz: anyting else requires a modern host |
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