Monument ShadowMUD

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[02-06 12:54][Chat]Icewolfz: but wearable weapons do open up some o hte more unqie stuff
[02-06 12:55][Chat]Roku: sorry, was thinking a mix of mad max and every time kill makes a faerie
[02-06 12:55][Chat]Icewolfz: yeah you can do it with some fakage
[02-06 12:55][Chat]Icewolfz: eg wear on arm and you get that extra wepon
[02-06 12:55][Chat]Icewolfz: granted all werable wepaons can also be wielded as a weapon too
[02-06 12:55][Chat]Icewolfz: so ti can be used as worn or normal weapon
[02-06 12:56][Chat]Icewolfz: i basically hacked on some armor data to weapons
[02-06 12:56][Chat]Icewolfz: anwyays it may offer some unquie stuff once i finish it
[02-06 12:56][Chat]Icewolfz: its motly done i just need ot test idle combat systems more on dv ebfore merging the update to them
[02-06 12:56][Chat]Icewolfz: onyl thing i may have to look into in future is if a lot of werbale items and multi hitters
[02-06 12:57][Chat]Icewolfz: eg 2 welding + 2 feet + tail is 5 weapons
[02-06 12:57][Chat]Roku: hmm, could rip someone's leg off with greave spikes, tan it and then wield it. lol
[02-06 12:57][Chat]Icewolfz: and many of hte multi hitters do 5 * 10 for like 15 hits so you could get u pto like 40 hits a round on some of them if allowed
[02-06 12:57][Chat]Icewolfz: so there still some quirks that may need ot be tweaked in the future
[02-06 12:58][Chat]Icewolfz: msotly effects monk/fighter/rogues
[02-06 12:58][Chat]Icewolfz: as many of the commands dont limit # of weilded just all wielded
[02-06 12:58][Chat]Icewolfz: so some abilits may have to be adjusted over time
[02-06 12:59][Chat]Icewolfz: ut i have to crea few more prototype wepaons ot test that othe hten tails
[02-06 12:59][Chat]Icewolfz: wierd issue may be pair/set items
[02-06 13:00][Chat]Icewolfz: as if oyu make a pair of boots then instally bot hare wepaons
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ShadowMUD
09:40, Darkday, Kortki 9, 220 AD.

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