| [02-03 18:57] | [Rogue] | Icewolfz: -}-> higher str etter chance you get free <-{- |
| [02-03 18:58] | [Rogue] | Icewolfz: -}-> also i think factors when trying to pass someone that is blocking an exit <-{- |
| [02-03 18:58] | [Rogue] | Icewolfz: -}-> so str has its used but proably wont effect your rogue abilites <-{- |
| [02-03 18:58] | [Rogue] | Icewolfz: -}-> help traits <-{- |
| [02-03 18:58] | [Rogue] | Malice: I'd love to know if you had the time... I figured DEX/STR/SKILLS/WEAPON would be in the damage formula for murder skills, not CHAR or INT. I could see INT being in the HIT/MISS calc, though I didn't think of that. |
| [02-03 18:58] | [Rogue] | Icewolfz: -}-> general stats used for each type fo abiltiy <-{- |
| [02-03 18:59] | [Rogue] | Icewolfz: -}-> granted it snot a hard rule as abilites are adjusted based on design but that help file is general guide <-{- |
| [02-03 18:59] | [Rogue] | Icewolfz: -}-> it effects hit/miss more the ndamage i think <-{- |
| [02-03 19:00] | [Rogue] | Icewolfz: -}-> and idle attacks for sure <-{- |
| [02-03 19:00] | [Rogue] | Icewolfz: -}-> yeah abilites tend to be more focused stats based on deisgn not general <-{- |
| [02-03 19:01] | [Rogue] | Icewolfz: -}-> so the dmage i beleave would be calcualted based on teh stats set for that ability <-{- |
| [02-03 19:01] | [Rogue] | Icewolfz: -}-> assasisn tend ot be dex, int and charm by the looks of it <-{- |
| [02-03 19:01] | [Rogue] | Malice: is the Murder combat stuff pure dex, then? |
| [02-03 19:01] | [Rogue] | Icewolfz: -}-> when claucing stuff it tends to genrate a mod # <-{- |
| [02-03 19:01] | [Rogue] | Icewolfz: -}-> based on right to left on help stats <-{- |
| [02-03 19:01] | [Rogue] | Icewolfz: -}-> eg 1st stau is 100%, 2nd is like 80%, and ewrd is like 70% <-{- |
| [02-03 19:02] | [Rogue] | Malice: if INT is in the damge/hit formula and not STR, I'd desperately need to respec. :( |
| [02-03 19:02] | [Rogue] | Icewolfz: -}-> os it used a weighted factor on stas to attempt to balance and prevent ot much op <-{- |
| [02-03 19:02] | [Rogue] | Icewolfz: -}-> may not notie as much <-{- |
| [02-03 19:02] | [Rogue] | Icewolfz: -}-> as skills also factor into <-{- |
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