Monument ShadowMUD

Rogue

[02-03 19:13][Rogue]Malice nods
[02-03 19:13][Rogue]Icewolfz: -}-> yeah one looks more simple <-{-
[02-03 19:13][Rogue]Icewolfz: -}-> no xp refunds <-{-
[02-03 19:13][Rogue]Malice: when a skill fires, does each skill check specific stats, or a class%/average?
[02-03 19:13][Rogue]Icewolfz: -}-> baslcy the same as new creation by the looks of it <-{-
[02-03 19:14][Rogue]Malice eeks.
[02-03 19:14][Rogue]Icewolfz: -}-> yeha even the old resett looks like crap too <-{-
[02-03 19:14][Rogue]Icewolfz: -}-> may have to remake one <-{-
[02-03 19:14][Rogue]Icewolfz: -}-> as nither tka ein cappoint weights <-{-
[02-03 19:14][Rogue]Icewolfz: -}-> just dumps all the pts back to the player ot reassign <-{-
[02-03 19:15][Rogue]Malice: yea, the XP refunds would be a must... that would take eons to get that all back.
[02-03 19:15][Rogue]Icewolfz: -}-> yeah i think i need to rehink th esetting out side of major issues <-{-
[02-03 19:15][Rogue]Icewolfz: -}-> not relaly ment for casual chnges by the looks of it <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> i need to code one that reset cap points, refunds xp, then resets back to creation, then redoes creation stats then spits you out <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> then you do the normal stat system after that ro reassign caps <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> and respend xp <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> that would be the saftest way <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> and most abalnced <-{-
[02-03 19:16][Rogue]Malice nods.
[02-03 19:16][Rogue]Icewolfz: -}-> as 1 pt of str is not the same as 1 pt of say dex <-{-
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