| [02-03 19:13] | [Rogue] | Malice nods |
| [02-03 19:13] | [Rogue] | Icewolfz: -}-> yeah one looks more simple <-{- |
| [02-03 19:13] | [Rogue] | Icewolfz: -}-> no xp refunds <-{- |
| [02-03 19:13] | [Rogue] | Malice: when a skill fires, does each skill check specific stats, or a class%/average? |
| [02-03 19:13] | [Rogue] | Icewolfz: -}-> baslcy the same as new creation by the looks of it <-{- |
| [02-03 19:14] | [Rogue] | Malice eeks. |
| [02-03 19:14] | [Rogue] | Icewolfz: -}-> yeha even the old resett looks like crap too <-{- |
| [02-03 19:14] | [Rogue] | Icewolfz: -}-> may have to remake one <-{- |
| [02-03 19:14] | [Rogue] | Icewolfz: -}-> as nither tka ein cappoint weights <-{- |
| [02-03 19:14] | [Rogue] | Icewolfz: -}-> just dumps all the pts back to the player ot reassign <-{- |
| [02-03 19:15] | [Rogue] | Malice: yea, the XP refunds would be a must... that would take eons to get that all back. |
| [02-03 19:15] | [Rogue] | Icewolfz: -}-> yeah i think i need to rehink th esetting out side of major issues <-{- |
| [02-03 19:15] | [Rogue] | Icewolfz: -}-> not relaly ment for casual chnges by the looks of it <-{- |
| [02-03 19:16] | [Rogue] | Icewolfz: -}-> i need to code one that reset cap points, refunds xp, then resets back to creation, then redoes creation stats then spits you out <-{- |
| [02-03 19:16] | [Rogue] | Icewolfz: -}-> then you do the normal stat system after that ro reassign caps <-{- |
| [02-03 19:16] | [Rogue] | Icewolfz: -}-> and respend xp <-{- |
| [02-03 19:16] | [Rogue] | Icewolfz: -}-> that would be the saftest way <-{- |
| [02-03 19:16] | [Rogue] | Icewolfz: -}-> and most abalnced <-{- |
| [02-03 19:16] | [Rogue] | Malice nods. |
| [02-03 19:16] | [Rogue] | Icewolfz: -}-> as 1 pt of str is not the same as 1 pt of say dex <-{- |
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