Monument ShadowMUD

Rogue

[02-03 19:17][Rogue]Icewolfz: -}-> could be why i did it the way i did it <-{-
[02-03 19:17][Rogue]Icewolfz: -}-> grante dstill not ovelry fair or correct <-{-
[02-03 19:18][Rogue]Icewolfz: -}-> 2nd one just lets yo move poitn saround and doens care about cap point weight or xp <-{-
[02-03 19:18][Rogue]Malice: I havent made a new character in a long time... I kinda forget what the whole stat process looks like. I may do that tonight just to see.
[02-03 19:18][Rogue]Icewolfz: -}-> other one refunds xp but stilll just moves stat pts around <-{-
[02-03 19:19][Rogue]Icewolfz: -}-> so it at least rewars xp cost diffs if not cap pts <-{-
[02-03 19:19][Rogue]Icewolfz: -}-> yeah as aid the oringal stats are the hardest part <-{-
[02-03 19:19][Rogue]Icewolfz: -}-> none of that is saved as the system was designed otn ot 'reset' with out major issues <-{-
[02-03 19:19][Rogue]Malice: most fair is probably just refund xp, then respend after everything is zero'ed out... you can only spend what you've earned that way.
[02-03 19:20][Rogue]Malice: nothing lost, so to speak, but can't gain more than you had.
[02-03 19:20][Rogue]Icewolfz: -}-> i will have ot recode the 1 and see about adding cap point factors <-{-
[02-03 19:20][Rogue]Icewolfz: -}-> well you have to set the 'bases' <-{-
[02-03 19:20][Rogue]Icewolfz: -}-> as isaid its not simple <-{-
[02-03 19:20][Rogue]Icewolfz: -}-> the oringal #s are not stored <-{-
[02-03 19:20][Rogue]Malice: it would leave you with a surplus of xp if your stats ended up being cheaper, but it's not like you didn't earn that xp.
[02-03 19:21][Rogue]Icewolfz: -}-> you basicly haveto do char creation over <-{-
[02-03 19:21][Rogue]Icewolfz: -}-> whe royu get min #s then assign some pts ot each stat <-{-
[02-03 19:21][Rogue]Icewolfz: -}-> the assigned # is the hard part as no way to know how the player oringally laid them out <-{-
[02-03 19:21][Rogue]Icewolfz: -}-> so ther would be a margin of error due to that <-{-
[02-03 19:22][Rogue]Icewolfz: -}-> the 1 setting handes refunding xp as stats are removed/spent <-{-
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