Monument ShadowMUD

Rogue

[01-22 00:33][Rogue]Malice ruffles through half a dozen bags....
[01-22 00:33][Rogue]Someone bumps into Malice and suddenly his bags are lighter.
[01-22 00:34][Rogue]Someone robs the rogue!
[01-22 00:34][Rogue]Malice: golden hilt in there.... some knuckles... some laen stuff....
[01-22 00:34][Rogue]Icewolfz: -}-> light saber <-{-
[01-22 00:34][Rogue]Malice: jesus, more than a few gems....
[01-22 00:34][Rogue]Icewolfz: -}-> may have been playing with hte hilt <-{-
[01-22 00:34][Rogue]Icewolfz: -}-> requires a gem ot power it <-{-
[01-22 00:34][Rogue]Icewolfz: -}-> and depending on teh gem it gets differnt effects ;P <-{-
[01-22 00:34][Rogue]Malice: does the heavier armors disturb oure rogueish abilities?
[01-22 00:34][Rogue]Icewolfz: -}-> that or you raided the minds when a pile of gems was left <-{-
[01-22 00:35][Rogue]Malice: *do
[01-22 00:35][Rogue]Icewolfz: -}-> not like precrash <-{-
[01-22 00:35][Rogue]Icewolfz: -}-> precrash armor us ot prvent usages based on light/heavy <-{-
[01-22 00:35][Rogue]Icewolfz: -}-> we no long have tha system <-{-
[01-22 00:35][Rogue]Icewolfz: -}-> the new syte muse sarmour skill to detemine how good an armor protects <-{-
[01-22 00:35][Rogue]Malice has some black dragonscale in here....
[01-22 00:36][Rogue]Icewolfz: -}-> all armor ha sa skill value assigned to it, and your skill + that vlaue detemining a % of the protection the armor provides <-{-
[01-22 00:36][Rogue]Icewolfz: -}-> the armor skill also determines teh weight factor <-{-
[01-22 00:36][Rogue]Icewolfz: -}-> up to 50% reduced weight whe nworn if you have high enough skill tot match the armor <-{-
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ShadowMUD
14:27, Flameday, Roki 13, 221 AD.

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