Monument ShadowMUD

Rogue

[01-25 21:42][Rogue]Icewolfz: -}-> it may alreayd end earily its complex <-{-
[01-25 21:42][Rogue]Icewolfz: -}-> and been 4 yearhs sinc ei touched that code :P <-{-
[01-25 21:43][Rogue]Malice would rather not break it... fair to call it RP. :)
[01-25 21:43][Rogue]Icewolfz: -}-> but the breath round looks like it could be empty of kills or what ever is left based on timing/etc.. <-{-
[01-25 21:43][Rogue]Icewolfz: -}-> oh i break things all the time ;P <-{-
[01-25 21:43][Rogue]Icewolfz: -}-> its more a question if something is psosible with out tons of work <-{-
[01-25 21:44][Rogue]Icewolfz: -}-> basically shadowflicker uses multupl hertbeats to exexute <-{-
[01-25 21:44][Rogue]Icewolfz: -}-> you basically have the 'init' period, then you have the hits <-{-
[01-25 21:44][Rogue]Icewolfz: -}-> with 3 rounds <-{-
[01-25 21:44][Rogue]Icewolfz: -}-> and in each for those rounds you attack targets <-{-
[01-25 21:44][Rogue]Icewolfz: -}-> if no targets found i think it should end <-{-
[01-25 21:45][Rogue]Icewolfz: -}-> so if you kill evry thing in the first 'round' the 2nd round ends <-{-
[01-25 21:45][Rogue]Malice nods
[01-25 21:45][Rogue]Icewolfz: -}-> saddly i cant change the '2nd' round delay as the onyl way is to return 'fail' <-{-
[01-25 21:45][Rogue]Icewolfz: -}-> and if i return fail on a succesful round it may not reward training xp and other stuff <-{-
[01-25 21:46][Rogue]Icewolfz: -}-> granted i could porbaly figure out a way to interrupt it <-{-
[01-25 21:46][Rogue]Icewolfz: -}-> i wil ladd it ot my todo to lok ino but can say when it will happen <-{-
[01-25 21:47][Rogue]Icewolfz: -}-> overall most bang for your buck will be to fill all 3 round with death ;P <-{-
[01-25 21:47][Rogue]Icewolfz: -}-> and you wont notice an exta 'round' <-{-
[01-25 21:48][Rogue]Icewolfz: -}-> the empty round is from killing to fast ;P <-{-
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ShadowMUD
02:54, Flameday, Sartki 18, 221 AD.

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