Monument ShadowMUD

Rogue

[02-03 19:14][Rogue]Icewolfz: -}-> as nither tka ein cappoint weights <-{-
[02-03 19:14][Rogue]Icewolfz: -}-> just dumps all the pts back to the player ot reassign <-{-
[02-03 19:15][Rogue]Malice: yea, the XP refunds would be a must... that would take eons to get that all back.
[02-03 19:15][Rogue]Icewolfz: -}-> yeah i think i need to rehink th esetting out side of major issues <-{-
[02-03 19:15][Rogue]Icewolfz: -}-> not relaly ment for casual chnges by the looks of it <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> i need to code one that reset cap points, refunds xp, then resets back to creation, then redoes creation stats then spits you out <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> then you do the normal stat system after that ro reassign caps <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> and respend xp <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> that would be the saftest way <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> and most abalnced <-{-
[02-03 19:16][Rogue]Malice nods.
[02-03 19:16][Rogue]Icewolfz: -}-> as 1 pt of str is not the same as 1 pt of say dex <-{-
[02-03 19:16][Rogue]Icewolfz: -}-> so the resstat should factor that into account <-{-
[02-03 19:17][Rogue]Malice: just don't die with all that banked xp, hahaha
[02-03 19:17][Rogue]Icewolfz: -}-> granted may still have issuesa s it doenst save your oringal base stats <-{-
[02-03 19:17][Rogue]Icewolfz: -}-> as your are allowed ot adjust the mon creation <-{-
[02-03 19:17][Rogue]Icewolfz: -}-> and hwne you change your maxes the oringal one are not saved <-{-
[02-03 19:17][Rogue]Icewolfz: -}-> could be why i did it the way i did it <-{-
[02-03 19:17][Rogue]Icewolfz: -}-> grante dstill not ovelry fair or correct <-{-
[02-03 19:18][Rogue]Icewolfz: -}-> 2nd one just lets yo move poitn saround and doens care about cap point weight or xp <-{-
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08:36, Flameday, Kortki 13, 224 AD.

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