| [01-25 21:44] | [Rogue] | Icewolfz: -}-> with 3 rounds <-{- |
| [01-25 21:44] | [Rogue] | Icewolfz: -}-> and in each for those rounds you attack targets <-{- |
| [01-25 21:44] | [Rogue] | Icewolfz: -}-> if no targets found i think it should end <-{- |
| [01-25 21:45] | [Rogue] | Icewolfz: -}-> so if you kill evry thing in the first 'round' the 2nd round ends <-{- |
| [01-25 21:45] | [Rogue] | Malice nods |
| [01-25 21:45] | [Rogue] | Icewolfz: -}-> saddly i cant change the '2nd' round delay as the onyl way is to return 'fail' <-{- |
| [01-25 21:45] | [Rogue] | Icewolfz: -}-> and if i return fail on a succesful round it may not reward training xp and other stuff <-{- |
| [01-25 21:46] | [Rogue] | Icewolfz: -}-> granted i could porbaly figure out a way to interrupt it <-{- |
| [01-25 21:46] | [Rogue] | Icewolfz: -}-> i wil ladd it ot my todo to lok ino but can say when it will happen <-{- |
| [01-25 21:47] | [Rogue] | Icewolfz: -}-> overall most bang for your buck will be to fill all 3 round with death ;P <-{- |
| [01-25 21:47] | [Rogue] | Icewolfz: -}-> and you wont notice an exta 'round' <-{- |
| [01-25 21:48] | [Rogue] | Icewolfz: -}-> the empty round is from killing to fast ;P <-{- |
| [01-25 21:48] | [Rogue] | Icewolfz: -}-> you could try the lasso trick <-{- |
| [01-25 21:48] | [Rogue] | Icewolfz: -}-> lassso some monsters build up a group then kill them all <-{- |
| [01-25 21:49] | [Rogue] | Malice: old school there. :) |
| [01-25 21:49] | [Rogue] | Icewolfz: -}-> granted it only works on none humaniod monsters <-{- |
| [01-25 21:49] | [Rogue] | Malice: tundra groups them up beg enough as is |
| [01-25 21:49] | [Rogue] | Icewolfz: -}-> can round up some mammoths or wooly rhinos and go to town <-{- |
| [01-25 21:49] | [Rogue] | Icewolfz: -}-> i think i tested it killing 50 or 80 on dev <-{- |
| [01-25 21:49] | [Rogue] | Malice blinks |
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