| [01-25 21:39] | [Rogue] | Malice ahhhs |
| [01-25 21:39] | [Rogue] | Icewolfz: -}-> so the message is jus ta your done <-{- |
| [01-25 21:40] | [Rogue] | Icewolfz: -}-> as once the commadn starts ti doesnt stop til all the rounds are finished <-{- |
| [01-25 21:40] | [Rogue] | Icewolfz: -}-> in thory it works better with more targets <-{- |
| [01-25 21:40] | [Rogue] | Icewolfz: -}-> as you keep killing all 3 rounds <-{- |
| [01-25 21:40] | [Rogue] | Icewolfz: -}-> if you kill them all eariler you gotta wait til your blood lust is over <-{- |
| [01-25 21:40] | [Rogue] | Malice: makes perfect sense |
| [01-25 21:40] | [Rogue] | Icewolfz: -}-> more alimit of the command system <-{- |
| [01-25 21:41] | [Rogue] | Icewolfz: -}-> granted may be a way to interrupt the command period system now but i catn remember lots of stuff added and fixed over time <-{- |
| [01-25 21:41] | [Rogue] | Icewolfz: -}-> overall the breath just menas the command finished running <-{- |
| [01-25 21:42] | [Rogue] | Icewolfz: -}-> and due to timing there is now ay to stop it beore then <-{- |
| [01-25 21:42] | [Rogue] | Icewolfz: -}-> so saddly i dont think i can fix it much then it is now <-{- |
| [01-25 21:42] | [Rogue] | Icewolfz: -}-> it may alreayd end earily its complex <-{- |
| [01-25 21:42] | [Rogue] | Icewolfz: -}-> and been 4 yearhs sinc ei touched that code :P <-{- |
| [01-25 21:43] | [Rogue] | Malice would rather not break it... fair to call it RP. :) |
| [01-25 21:43] | [Rogue] | Icewolfz: -}-> but the breath round looks like it could be empty of kills or what ever is left based on timing/etc.. <-{- |
| [01-25 21:43] | [Rogue] | Icewolfz: -}-> oh i break things all the time ;P <-{- |
| [01-25 21:43] | [Rogue] | Icewolfz: -}-> its more a question if something is psosible with out tons of work <-{- |
| [01-25 21:44] | [Rogue] | Icewolfz: -}-> basically shadowflicker uses multupl hertbeats to exexute <-{- |
| [01-25 21:44] | [Rogue] | Icewolfz: -}-> you basically have the 'init' period, then you have the hits <-{- |
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