Monument ShadowMUD

Monk

[12-12 12:57][Monk]Toblakai: one damage per round you can channel it
[12-12 12:57][Monk]Toblakai: I am lucky to get 2-3 rounds
[12-12 12:57][Monk]Icewolfz: each period does damge
[12-12 12:57][Monk]Icewolfz: so each round of sufficae does same damge
[12-12 12:57][Monk]Toblakai: yep
[12-12 12:57][Monk]Icewolfz: last up to 4 or 5 rounds
[12-12 12:58][Monk]Icewolfz: graned i dnt think players can reach the upper #s
[12-12 12:58][Monk]Toblakai: but it feels basically not useable in its current iteration, as why hit a rank l spell that does maybe 6% of Nocs hp, when I can assail for 13-16% or more
[12-12 12:58][Monk]Toblakai: I don't beleive there are enough monk boosters like mage has to reach upper limits
[12-12 12:58][Monk]Icewolfz: someof it is diff design ideas at te time
[12-12 12:58][Monk]Icewolfz: damage is not always the idea of a command's design
[12-12 12:59][Monk]Icewolfz: overall hard ot baalnce due to the multi round and such
[12-12 13:01][Monk]Icewolfz: maybe if ido damge / # of periods
[12-12 13:01][Monk]Icewolfz: instead of a hard cap, cap based on # of rounds
[12-12 13:03][Monk]Icewolfz: hmm granted no way to get totla periods
[12-12 13:04][Monk]Icewolfz: overall not sure the is agood fix
[12-12 13:05][Monk]Icewolfz: as dg was designed more then just a pure damge command
[12-12 13:06][Monk]Icewolfz: as its a % based on otal p not a formula like dp
[12-12 13:06][Monk]Icewolfz: dp uses skills/stats/other to calualte damge
[12-12 13:06][Monk]Icewolfz: whil dg is a pur % of target
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