Monument ShadowMUD

Monk

[12-12 13:13][Monk]Icewolfz: so in thery the inital dg hit doe full %
[12-12 13:13][Monk]Icewolfz: while all following ones will be cpaed ath e nw max #
[12-12 13:14][Monk]Icewolfz: i think i set the fist hit at 1% hp with a min #
[12-12 13:14][Monk]Icewolfz: and all extra hits at a lower % with a max cap to prevent ot much op
[12-12 13:14][Monk]Icewolfz: might be a good balance i think
[12-12 13:14][Monk]Icewolfz: i also adjusted he # ranges so it hsould last longer now
[12-12 13:14][Monk]Icewolfz: granted npcs have a highe r# as wel lso monk npcs that have dg may be harder ot kill now
[12-12 13:14][Monk]Icewolfz: grand ther onyl 1 or 2 i think in game
[12-12 13:15][Monk]Icewolfz: anwyas see how hte tweaks work and let me know
[12-12 13:15][Monk]Toblakai: just out of meeting, going to test now
[12-12 13:16][Monk]Icewolfz: ok i jus tdi a force updae otb e sure it updated :P
[12-12 13:16][Monk]Icewolfz: any issues form this point let me know
[12-12 13:16][Monk]Icewolfz: ovearll it hsoudl be more powerful
[12-12 13:16][Monk]Icewolfz: so compaing ti ot dp is not easy
[12-12 13:16][Monk]Icewolfz: as the yare deisgned diff goals
[12-12 13:17][Monk]Icewolfz: so damge #s mean nothign with how dg is designed
[12-12 13:17][Monk]Icewolfz: since it uses % based instead of stat/skill
[12-12 13:17][Monk]Toblakai: seems more useful
[12-12 13:17][Monk]Icewolfz: os it iwl lsuck on lower npcs
[12-12 13:17][Monk]Toblakai: technically less damage than chaining dragonpalm or whatever, but they can't move, so single target its good. Risk on aoe which is fine
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