[10-26 13:36] | [Monk] | Icewolfz: eg charge more etc... |
[10-26 13:37] | [Monk] | Icewolfz: it was added but not til after most of the mainland was created saddly |
[10-26 13:37] | [Monk] | Icewolfz: the 3 tonws need an updat eto use reputation better |
[10-26 13:37] | [Monk] | Icewolfz: all the ocean areas have it |
[10-26 13:37] | [Monk] | Icewolfz: and some of the mainland areas if new |
[10-26 13:38] | [Monk] | Mohre ponders.. yeah we are set up with our newbie area is next to normal gaming area |
[10-26 13:38] | [Monk] | Icewolfz: but in genral the reptuation system pretty much would do your diea eg killing them would make them get charged more or attacked more thus making the area hrader |
[10-26 13:38] | [Monk] | Icewolfz: not relaly most areas cale out from kieron in hardnress |
[10-26 13:38] | [Monk] | Icewolfz: eg areound kieron is newbies/midish |
[10-26 13:38] | [Monk] | Icewolfz: then farther you go out the hrader stuff gets |
[10-26 13:39] | [Monk] | Icewolfz: eg orcs are stonger then kieron, then ogres stronger then them etc... |
[10-26 13:39] | [Monk] | Mohre: plus it aids in newbie help |
[10-26 13:39] | [Monk] | Icewolfz: plus many players can do higher lvle stuff wit hthe right tactics |
[10-26 13:39] | [Monk] | Mohre: it all works, |
[10-26 13:39] | [Monk] | Icewolfz: hit and run, bumps, weight downs, gimping, etc.. all change combat |
[10-26 13:39] | [Monk] | Icewolfz: many ways to effect combat |
[10-26 13:39] | [Monk] | Icewolfz: and they all can make it easier or harder depending on the goal |
[10-26 13:40] | [Monk] | Icewolfz: hit and run is the classic |
[10-26 13:40] | [Monk] | Icewolfz: bump is good to split up groups as long as they do not track and follow |
[10-26 13:40] | [Monk] | Icewolfz: eg you can bump a monster out, go and kill it out of hte group |
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