[06-19 14:13] | [Chat] | Icewolfz: but using pc or the plague from bal would be simialr idea |
[06-19 14:13] | [Chat] | Icewolfz: grante a true wilde fire would keep spreading |
[06-19 14:13] | [Chat] | Icewolfz: which would be the ocmplex part to code |
[06-19 14:14] | [Chat] | Nova: depends on wind conditions and fuel loads |
[06-19 14:14] | [Chat] | Icewolfz: plus have ot figure out a way to not keep 100s of rooms load just becuase the yare on fire |
[06-19 14:14] | [Chat] | Nova: that could be a problem |
[06-19 14:14] | [Chat] | Icewolfz: yeah could crash the mud |
[06-19 14:14] | [Chat] | Icewolfz: so would haveot have some simple way to store simple flag for rooms for that |
[06-19 14:15] | [Chat] | Icewolfz: it would be more like an invasion event in that snes |
[06-19 14:15] | [Chat] | Icewolfz: in theoru could creat a fire tracker and use the x/y coords and a simple flag to get tae |
[06-19 14:15] | [Chat] | Nova: set a reset timer on the flamable flag, so that a given room can only burn once every so many minutes |
[06-19 14:15] | [Chat] | Icewolfz: eg wild->is_fire(x,y) wild->set_fire(x,y) etc... |
[06-19 14:15] | [Chat] | Icewolfz: the nit is ajus ta siple arrya of #s |
[06-19 14:16] | [Chat] | Icewolfz: could expand the virutal room sever to store it |
[06-19 14:16] | [Chat] | Icewolfz: instead of in the room obejct in the server and a simple x/y coord |
[06-19 14:16] | [Chat] | Icewolfz: granted if server unloads it loses the state |
[06-19 14:16] | [Chat] | Icewolfz: but overall adding ot the servr and using x/y as a tracker is probably the easiest way |
[06-19 14:17] | [Chat] | Icewolfz: as rooms could basically have 3 states |
[06-19 14:17] | [Chat] | Icewolfz: normal, on fire, burnt (eg cant reignre as no fuel) |
[06-19 14:17] | [Chat] | Icewolfz: probably could store a timestamp for burnt and afre rso long it is reset |
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