Monument ShadowMUD

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[08-21 18:00][Chat]Grmrpr: indeed
[08-21 18:00][Chat]Icewolfz: eg if it is not on your kill list
[08-21 18:00][Chat]Icewolfz: see bio
[08-21 18:01][Chat]Icewolfz: or kills
[08-21 18:01][Chat]Syhndrome: got ya
[08-21 18:01][Chat]Icewolfz: the game tracks all the monsters you have killed by an id
[08-21 18:01][Chat]Icewolfz: if you kill something that doe snot share the name you get an xp bonus
[08-21 18:01][Chat]Icewolfz: then you alos get bonuses based on the level diff as risk vs reward
[08-21 18:01][Chat]Icewolfz: graned that system is probably not he most balanced nad tneds to reward newbies that know how ot kill high level npcs and get some good xp
[08-21 18:01][Chat]Icewolfz: but i havnt tought of a good balance or fix ;P
[08-21 18:02][Chat]Icewolfz: so just left it
[08-21 18:02][Chat]Icewolfz: i will think on the first kill bonus formnumas and test it ome this weekend and maybe revert it back to the old way
[08-21 18:02][Chat]Grmrpr: it aint broke ... dont fix
[08-21 18:02][Chat]Icewolfz: i need to test some to see how the #s
[08-21 18:02][Chat]Icewolfz: well techlly it wasw not broke before or now i just fixed the math to make it more even for all levels
[08-21 18:03][Chat]Icewolfz: i probably did it in my old testing as iwas expermently on dev with a lot of xp tweaks
[08-21 18:03][Chat]Icewolfz: and i added a lto of new debug code
[08-21 18:03][Chat]Icewolfz: so i could disable bonuses, track etc... when i needed to
[08-21 18:03][Chat]Icewolfz: anwys i will leave as is for now
[08-21 18:04][Chat]Icewolfz: unless i get to many complains or it looks to out of wack
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08:57, Lockday, Sartki 12, 216 AD.

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