Monument ShadowMUD

Newbie

[05-19 16:02][Newbie]Icewolfz: and all abilities have a op protection factor
[05-19 16:02][Newbie]Icewolfz: so even if you get like 200 stats an abilit will not get to op
[05-19 16:02][Newbie]Icewolfz: all abilites have a max stat facotr with some randomness
[05-19 16:02][Newbie]Icewolfz: to try and avoid to much op
[05-19 16:02][Newbie]Icewolfz: not perfect but it prevents in sane #s with bonus stats
[05-19 16:03][Newbie]Icewolfz: but giving humans a cap bonus may not be a bad way to off set the higher cap cost
[05-19 16:03][Newbie]Auranna: So wait, do people actually reach like 200 in a stat?
[05-19 16:03][Newbie]Icewolfz: its never been ideaed before
[05-19 16:03][Newbie]Icewolfz: well not players
[05-19 16:03][Newbie]Icewolfz: htink highest stat is like 100 + bonus so maybe 125 tops
[05-19 16:03][Newbie]Icewolfz: at level 100
[05-19 16:03][Newbie]Icewolfz: mosnters cna get high #s so thats another reaosn abilities have op caps
[05-19 16:04][Newbie]Icewolfz: dont need a mosnter doing 3000 damage from a rank a command
[05-19 16:04][Newbie]Icewolfz: plus it encourges leveling to get more powerful commands
[05-19 16:04][Newbie]Icewolfz: overall i will look int othe human caps/base stats
[05-19 16:05][Newbie]Icewolfz: it may not be a bad way to perk humands with out making them so tilted compared to other races
[05-19 16:05][Newbie]Icewolfz: maybe bump the base by 2 and maybe cap by 10
[05-19 16:05][Newbie]Auranna: Ahh, yeah fair. I don't know the impact of numbers at endgame, so I don't want to pretend like I know how impactful exactly my lower stat cap will be. It's purely just a 'I like humans that can specialize'
[05-19 16:05][Newbie]Icewolfz: probably wont effect blance so much
[05-19 16:05][Newbie]Icewolfz: as its not a major shift
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