Monument ShadowMUD

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[03-02 11:02][Chat]Icewolfz: awnays if should be fixed now if it breaks still let me know
[03-02 11:03][Chat]No: will test in a second
[03-02 11:03][Chat]Icewolfz: i tested it but again never can be sure with my luck
[03-02 11:04][Chat]Icewolfz: as its a simple change that reduces cpu time by a good 50 to 900% depending on the call
[03-02 11:04][Chat]Icewolfz: as it is men to cache filtered data
[03-02 11:04][Chat]Icewolfz: so it doenst have to keep filtering it
[03-02 11:05][Chat]Icewolfz debating on also filtering sorted data as an exrta step but that would have probabloul taken more memory
[03-02 11:05][Chat]Icewolfz: didnt see as much of a reduction in time between sorting and filtering
[03-02 11:05][Chat]No: might be a good thing to make optional via argument in the future
[03-02 11:06][Chat]Icewolfz: that is not possible due ot design
[03-02 11:06][Chat]Icewolfz: plus to much used the code and would require days if not months to update calls to the that system
[03-02 11:06][Chat]Icewolfz: so was worth the trade off in the timeing
[03-02 11:07][Chat]Icewolfz: i tested the code and it went from ~2500 to ~300 in loading generic weapons
[03-02 11:07][Chat]Icewolfz: and from 200 to 9 for other places that used the code
[03-02 11:07][Chat]Icewolfz: granted those #s are in exeute units which is kinda hard to link to time but still the #s alone made it worth the update
[03-02 11:08][Chat]Icewolfz: was hoping ti would remove load runtime errors in stores thet have bene popping up the last month or 2
[03-02 11:08][Chat]Icewolfz: beleave it was due to alloys as new ones made the list long thus taking more time to process
[03-02 11:08][Chat]Icewolfz: and store could clal that code u pto 10 or 15 times a repop
[03-02 11:09][Chat]Icewolfz: anwyas the bug is fixed , and sorry for the issue
[03-02 11:09][Chat]Icewolfz: tought i had tested it enough yesteday
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ShadowMUD
12:26, Darkday, Kortki 19, 214 AD.

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