Monument ShadowMUD

Rogue

[11-22 13:18][Rogue]Icewolfz: -}-> which is why all simalr commands now havea limitor to prevent op hits <-{-
[11-22 13:18][Rogue]Icewolfz: -}-> it dpends on the command design <-{-
[11-22 13:19][Rogue]Icewolfz: -}-> think of it this way you do 100 hp rouhly a hit <-{-
[11-22 13:19][Rogue]Intoll: All I'm trying to get at, is that I have to start using my melee abilities one by one on the groups of 3 now.. then 4 it looks like as I get higher because it'll be quicker than singing
[11-22 13:19][Rogue]Icewolfz: -}-> if no limitor you do nearly 1200 damge to a single target <-{-
[11-22 13:19][Rogue]Intoll: Icey
[11-22 13:19][Rogue]Intoll: I UNDERSTAND
[11-22 13:19][Rogue]Icewolfz: -}-> which is probably equeal to a rank l damge command <-{-
[11-22 13:19][Rogue]Intoll: do you see what I'm saying?
[11-22 13:19][Rogue]Icewolfz: -}-> yeah that its bad but removing it is not simple <-{-
[11-22 13:20][Rogue]Icewolfz: -}-> it cant be just left unchecked either <-{-
[11-22 13:20][Rogue]Intoll: Don't change damage on the 1 to 2 targets, but stop it from increasing that group size to 3-4-5-6-7 depending on skill
[11-22 13:20][Rogue]Icewolfz: -}-> ther is no easy solution right onw <-{-
[11-22 13:20][Rogue]Intoll: Is what I'm trying to say, because I do less and less to more targets as I get higher
[11-22 13:21][Rogue]Icewolfz: -}-> see how it does now <-{-
[11-22 13:21][Rogue]Icewolfz: -}-> verall larger groups are fine <-{-
[11-22 13:21][Rogue]Icewolfz: -}-> its the smaller grups tha tneed fixing <-{-
[11-22 13:22][Rogue]Icewolfz: -}-> iadded a hrad cap to low groups see if this is nay better <-{-
[11-22 13:22][Rogue]Icewolfz: -}-> basically if # of targes <= 4 it limits the # of hits <-{-
[11-22 13:22][Rogue]Icewolfz: -}-> to a flat # instead o fa formual <-{-
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ShadowMUD
13:10, Flameday, Aenterki 13, 210 AD.

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