[11-22 13:18] | [Rogue] | Icewolfz: -}-> which is why all simalr commands now havea limitor to prevent op hits <-{- |
[11-22 13:18] | [Rogue] | Icewolfz: -}-> it dpends on the command design <-{- |
[11-22 13:19] | [Rogue] | Icewolfz: -}-> think of it this way you do 100 hp rouhly a hit <-{- |
[11-22 13:19] | [Rogue] | Intoll: All I'm trying to get at, is that I have to start using my melee abilities one by one on the groups of 3 now.. then 4 it looks like as I get higher because it'll be quicker than singing |
[11-22 13:19] | [Rogue] | Icewolfz: -}-> if no limitor you do nearly 1200 damge to a single target <-{- |
[11-22 13:19] | [Rogue] | Intoll: Icey |
[11-22 13:19] | [Rogue] | Intoll: I UNDERSTAND |
[11-22 13:19] | [Rogue] | Icewolfz: -}-> which is probably equeal to a rank l damge command <-{- |
[11-22 13:19] | [Rogue] | Intoll: do you see what I'm saying? |
[11-22 13:19] | [Rogue] | Icewolfz: -}-> yeah that its bad but removing it is not simple <-{- |
[11-22 13:20] | [Rogue] | Icewolfz: -}-> it cant be just left unchecked either <-{- |
[11-22 13:20] | [Rogue] | Intoll: Don't change damage on the 1 to 2 targets, but stop it from increasing that group size to 3-4-5-6-7 depending on skill |
[11-22 13:20] | [Rogue] | Icewolfz: -}-> ther is no easy solution right onw <-{- |
[11-22 13:20] | [Rogue] | Intoll: Is what I'm trying to say, because I do less and less to more targets as I get higher |
[11-22 13:21] | [Rogue] | Icewolfz: -}-> see how it does now <-{- |
[11-22 13:21] | [Rogue] | Icewolfz: -}-> verall larger groups are fine <-{- |
[11-22 13:21] | [Rogue] | Icewolfz: -}-> its the smaller grups tha tneed fixing <-{- |
[11-22 13:22] | [Rogue] | Icewolfz: -}-> iadded a hrad cap to low groups see if this is nay better <-{- |
[11-22 13:22] | [Rogue] | Icewolfz: -}-> basically if # of targes <= 4 it limits the # of hits <-{- |
[11-22 13:22] | [Rogue] | Icewolfz: -}-> to a flat # instead o fa formual <-{- |
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