| [12-23 14:40] | [Rogue] | Icewolfz: -}-> its why shoot/throw have monsters run in to a room when all possible <-{- |
| [12-23 14:40] | [Rogue] | Icewolfz: -}-> multi room stuff is very abusble if done wrong <-{- |
| [12-23 14:41] | [Rogue] | Icewolfz: -}-> also a lot of code as you have do a lot of custom combat stuff to make sure every ting gets reistered in combat <-{- |
| [12-23 14:41] | [Rogue] | Icewolfz: -}-> but then they did not 'see' who attacked them so that adds more complexity <-{- |
| [12-23 14:41] | [Rogue] | Pohaku remembers up to 2 squares away of dead bloodwrym. plus the mama & Daddy <==]÷÷* |
| [12-23 14:42] | [Rogue] | Icewolfz: -}-> also an isue of no way to calutle room distance wiht out a lot of work <-{- |
| [12-23 14:42] | [Rogue] | Icewolfz: -}-> you basically have t walk each and every exit <-{- |
| [12-23 14:42] | [Rogue] | Pohaku of course I was level 88 monk back then.. <==]÷÷* |
| [12-23 14:42] | [Rogue] | Icewolfz: -}-> there is no pathing systems <-{- |
| [12-23 14:42] | [Rogue] | Pohaku Nods <==]÷÷* |
| [12-23 14:43] | [Rogue] | Icewolfz: -}-> for more unquie and commands that are limitd in areas its not bad like dragon fire and such <-{- |
| [12-23 14:43] | [Rogue] | Icewolfz: -}-> as limit usage so it wont tax resources <-{- |
| [12-23 14:43] | [Rogue] | Icewolfz: -}-> but if a lot of ocmmands do it could cause issues long term or lots of rooms <-{- |
| [12-23 14:44] | [Rogue] | Pohaku need to study rogue attack commands & see which weapons are best <==]÷÷* |
| [12-23 14:44] | [Rogue] | Icewolfz: -}-> overall btween the complex stuff and issues which is why ther are only throw and shoot and some npc ones <-{- |
| [12-23 14:44] | [Rogue] | Icewolfz: -}-> granted if a cool idea worth the effect it may be doable but it would haveto be a very good idea <-{- |
| [12-23 14:44] | [Rogue] | Icewolfz: -}-> murder tend ot be the fastest but lack the surprise <-{- |
| [12-23 14:45] | [Rogue] | Pohaku nods asp use to throw Coffers from the rogues hide out at the drake <==]÷÷* |
| [12-23 14:45] | [Rogue] | Icewolfz: -}-> cloak, stelath, and conceal all add extra bang for the hit <-{- |
| [12-23 14:45] | [Rogue] | Icewolfz: -}-> all init attacks get a bonus when used since onyl can be used once <-{- |
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