| [12-23 15:08] | [Rogue] | Icewolfz: -}-> that or i expand strangle <-{- |
| [12-23 15:08] | [Rogue] | Icewolfz: -}-> as not much of diff really <-{- |
| [12-23 15:08] | [Rogue] | Icewolfz: -}-> hardest part is have to watch the damge as it can be mad eot easy to kill <-{- |
| [12-23 15:08] | [Rogue] | Pohaku k though for us lazy one right weapon/tool with multi-uses would be cool <==]÷÷* |
| [12-23 15:09] | [Rogue] | Icewolfz: -}-> strangle caps at 30 hp a strangle <-{- |
| [12-23 15:09] | [Rogue] | Icewolfz: -}-> well 1% with a min of 30 <-{- |
| [12-23 15:09] | [Rogue] | Icewolfz: -}-> for the suffication parts <-{- |
| [12-23 15:09] | [Rogue] | Icewolfz: -}-> the inital damge is caped at 30 to prevnet ot much overkill <-{- |
| [12-23 15:09] | [Rogue] | Icewolfz: -}-> i should see about scaling the damge up some based on level/skill <-{- |
| [12-23 15:10] | [Rogue] | Pohaku Icey <==]÷÷* |
| [12-23 15:10] | [Rogue] | Icewolfz: -}-> maybe instea of a 30 cap maybe doble it by 60 <-{- |
| [12-23 15:10] | [Rogue] | Icewolfz: -}-> multi type weapons are hard to creat eand near imposisble with how weapons ar designed <-{- |
| [12-23 15:10] | [Rogue] | Icewolfz: -}-> there some wiggle room if one gets creative with 100% custom coded weapons <-{- |
| [12-23 15:11] | [Rogue] | Icewolfz: -}-> but it is not to reliable <-{- |
| [12-23 15:11] | [Rogue] | Icewolfz: -}-> now a weapon that converted by magic word is doable <-{- |
| [12-23 15:11] | [Rogue] | Icewolfz: -}-> but one that auto adapts would be naer impossuible if not impossible due ot design limits <-{- |
| [12-23 15:11] | [Rogue] | Icewolfz: -}-> eg you could make aswiss army knife ype thing tha tcould be 'switched' <-{- |
| [12-23 15:12] | [Rogue] | Icewolfz: -}-> granted switing in middle of an ability may break things <-{- |
| [12-23 15:12] | [Rogue] | Icewolfz: -}-> dpeending on the ability <-{- |
| [12-23 15:12] | [Rogue] | Pohaku: Icey you focusing on one part of the meteor hammer, it has blunt, cord, knife parts. for gimping disarming, plus wrapping up the opponents legs |
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