[02-13 17:17] | [Newbie] | Ebbomega: I'm curious... is there a particular skill that improves the chance of a hit on a special? |
[02-13 17:18] | [Newbie] | Ebbomega: ... or does that depend on the special attack? |
[02-13 17:40] | [Newbie] | Icewolfz: hit/miss are based on skill/stats |
[02-13 17:40] | [Newbie] | Icewolfz: as you level up and improve skills abilites will have a greater chance of hitting |
[02-13 17:40] | [Newbie] | Icewolfz: help traits gives a general outline of stats that each ability may use |
[02-13 17:40] | [Newbie] | Icewolfz: sorry for slow reply was in other room |
[02-13 17:41] | [Newbie] | Ebbomega: No worries, got some help in the Chat as well, thanks! |
[02-13 17:41] | [Newbie] | Icewolfz: also remember the target's stats and abilities also effect your hit/miss so higher level tuff is harder to hit |
[02-13 17:41] | [Newbie] | Icewolfz: the consider command hives a rought rp compare to target |
[02-13 17:41] | [Newbie] | Icewolfz: default con alias is created as a short for it |
[02-13 17:41] | [Newbie] | Icewolfz: so you cna do con [id] |
[02-13 17:41] | [Newbie] | Icewolfz: and i twill return a list of level/stat compares to target |
[02-13 17:42] | [Newbie] | Icewolfz: also depending o nteh ability weapons will effect things like damage and such |
[02-13 17:42] | [Newbie] | Icewolfz: many monk abiliits now allow a different weapons to allow a more range then the older shadowmuds |
[02-13 17:43] | [Newbie] | Icewolfz: but monks tend to be classlic melee types |
[02-13 17:43] | [Newbie] | Icewolfz: quickfaq list a lot of common commands and help topics |
[02-13 17:43] | [Newbie] | Icewolfz: split by categories |
[02-13 17:44] | [Newbie] | Icewolfz: good place for a quick command list |
[02-13 17:52] | [Newbie] | Icewolfz: also in general more rank abilites max around 15 levels after you get them |
[02-13 17:52] | [Newbie] | Icewolfz: unles they are designed to scale to higher levels |
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