Monument ShadowMUD

Newbie

[02-13 17:17][Newbie]Ebbomega: I'm curious... is there a particular skill that improves the chance of a hit on a special?
[02-13 17:18][Newbie]Ebbomega: ... or does that depend on the special attack?
[02-13 17:40][Newbie]Icewolfz: hit/miss are based on skill/stats
[02-13 17:40][Newbie]Icewolfz: as you level up and improve skills abilites will have a greater chance of hitting
[02-13 17:40][Newbie]Icewolfz: help traits gives a general outline of stats that each ability may use
[02-13 17:40][Newbie]Icewolfz: sorry for slow reply was in other room
[02-13 17:41][Newbie]Ebbomega: No worries, got some help in the Chat as well, thanks!
[02-13 17:41][Newbie]Icewolfz: also remember the target's stats and abilities also effect your hit/miss so higher level tuff is harder to hit
[02-13 17:41][Newbie]Icewolfz: the consider command hives a rought rp compare to target
[02-13 17:41][Newbie]Icewolfz: default con alias is created as a short for it
[02-13 17:41][Newbie]Icewolfz: so you cna do con [id]
[02-13 17:41][Newbie]Icewolfz: and i twill return a list of level/stat compares to target
[02-13 17:42][Newbie]Icewolfz: also depending o nteh ability weapons will effect things like damage and such
[02-13 17:42][Newbie]Icewolfz: many monk abiliits now allow a different weapons to allow a more range then the older shadowmuds
[02-13 17:43][Newbie]Icewolfz: but monks tend to be classlic melee types
[02-13 17:43][Newbie]Icewolfz: quickfaq list a lot of common commands and help topics
[02-13 17:43][Newbie]Icewolfz: split by categories
[02-13 17:44][Newbie]Icewolfz: good place for a quick command list
[02-13 17:52][Newbie]Icewolfz: also in general more rank abilites max around 15 levels after you get them
[02-13 17:52][Newbie]Icewolfz: unles they are designed to scale to higher levels
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