Monument ShadowMUD

Newbie

[03-04 13:47][Newbie]Icewolfz: plus ther eare random throw in
[03-04 13:47][Newbie]Icewolfz: so no hit is exactly the smae
[03-04 13:47][Newbie]Icewolfz: 1 could be 1 hp, the next 10hp based on your skill and random chance
[03-04 13:48][Newbie]Icewolfz: the % is about as much as we offer for raw #s
[03-04 13:48][Newbie]Wolves: yeah you can roll a d20 and only get a 1
[03-04 13:48][Newbie]Icewolfz: abilties are simlar
[03-04 13:48][Newbie]Icewolfz: your skills and stats determin a base damage then ther also a little random factor
[03-04 13:48][Newbie]Wolves: with all the other math and stats and stuff that go into ability and skill this and that just seems odd that damage would be obfuscated
[03-04 13:48][Newbie]Wolves: but i cant really come to someones mud and argue their game design principles :)
[03-04 13:49][Newbie]Icewolfz: well how skills and stats are applied is also hidden to a point
[03-04 13:49][Newbie]Wolves: ah fair
[03-04 13:49][Newbie]Icewolfz: yeah its been this way long efore even i was put in charge
[03-04 13:49][Newbie]Icewolfz: they hid armor proteciotn too as a $
[03-04 13:49][Newbie]Icewolfz: err %
[03-04 13:49][Newbie]Icewolfz: granted it gets wierded in the GMCP/MSDP
[03-04 13:49][Newbie]Icewolfz: as there use to be a old client and they di 1 to 6 or omething for armors
[03-04 13:49][Newbie]Wolves: also my brain has been broken due to minmaxing in a world first wow guild back in my younger days :)
[03-04 13:50][Newbie]Icewolfz: i had to hack it a few times whe ni creat the web clients to add more range
[03-04 13:50][Newbie]Icewolfz: overall ther is no exact combat #s visible to any one
[03-04 13:50][Newbie]Icewolfz: most of that i think was to prvent a pure #s game to predict
Back to List

ShadowMUD
10:41, Flameday, Altki 3, 220 AD.

Vote for Our Mud on TMC! Desert Bus for Hope