Monument ShadowMUD

Newbie

[07-30 14:01][Newbie]Icewolfz: also does css file per window i think as well
[07-30 14:01][Newbie]Icewolfz: can eve ncreate 'themes' to mess wit hte interface
[07-31 16:00][Newbie]Shadowfire: Is the mage tower still in the original location or has it moved since ~1997?
[07-31 16:01][Newbie]Icewolfz: which mge tower?
[07-31 16:01][Newbie]Shadowfire: the guild tower in kieron!
[07-31 16:01][Newbie]Icewolfz: the main class hall is in roughly the same location
[07-31 16:01][Newbie]Shadowfire: oh, wow, you're right. My brain is just addled.
[07-31 16:01][Newbie]Icewolfz: some areas have been expanded/stretched to remove overlaps
[07-31 16:01][Newbie]Icewolfz: the town is around 1 or 2 rooms wider then precrash
[07-31 16:02][Newbie]Icewolfz: to fix overlaps of mage tower, park and simialr stuff
[07-31 16:02][Newbie]Icewolfz: makes auto mapping nicer for clietns that support it
[07-31 16:02][Newbie]Shadowfire: Also, funny story. I saw a github user called Icewolfz and thought that sounded familiar. Clicked and realized it was the same Icewolfz!
[07-31 16:02][Newbie]Icewolfz: many other areas are bigger as well
[07-31 16:02][Newbie]Icewolfz: thats me more then lkly
[07-31 16:02][Newbie]Icewolfz: my desktop client and web client code
[07-31 16:02][Newbie]Shadowfire: Indeed.
[07-31 16:03][Newbie]Icewolfz: well my 3rd webclient
[07-31 16:03][Newbie]Icewolfz: as it wa satotal recode and cleanup then the old ones
[07-31 16:03][Newbie]Shadowfire: Specifically, it was a comment on a fluffos issue.
[07-31 16:03][Newbie]Icewolfz: i did some fluffos work as well
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09:23, Flameday, Roki 3, 220 AD.

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