Monument ShadowMUD

Newbie

[03-04 13:46][Newbie]Wolves: id like to know how much damage the 'You lacerate Man deeply in the torso with your.....'
[03-04 13:46][Newbie]Icewolfz: most are based on # of free hands and melee skill
[03-04 13:46][Newbie]Icewolfz: ther are right display ahs combat bars
[03-04 13:46][Newbie]Icewolfz: that show the % of damange for monsters
[03-04 13:46][Newbie]Icewolfz: there is no direct way to see damge
[03-04 13:47][Newbie]Wolves: ahh ok
[03-04 13:47][Newbie]Icewolfz: the health bars in web client
[03-04 13:47][Newbie]Icewolfz: or the raw GMCP/MSDP data are only way
[03-04 13:47][Newbie]Icewolfz: but they onyl show a 0 to 100%
[03-04 13:47][Newbie]Icewolfz: no raw #s to prevent a pure math game
[03-04 13:47][Newbie]Wolves: ahh ok, thats gonna be hard for me, i need numbers to fuel my dopamine
[03-04 13:47][Newbie]Icewolfz: plus ther eare random throw in
[03-04 13:47][Newbie]Icewolfz: so no hit is exactly the smae
[03-04 13:47][Newbie]Icewolfz: 1 could be 1 hp, the next 10hp based on your skill and random chance
[03-04 13:48][Newbie]Icewolfz: the % is about as much as we offer for raw #s
[03-04 13:48][Newbie]Wolves: yeah you can roll a d20 and only get a 1
[03-04 13:48][Newbie]Icewolfz: abilties are simlar
[03-04 13:48][Newbie]Icewolfz: your skills and stats determin a base damage then ther also a little random factor
[03-04 13:48][Newbie]Wolves: with all the other math and stats and stuff that go into ability and skill this and that just seems odd that damage would be obfuscated
[03-04 13:48][Newbie]Wolves: but i cant really come to someones mud and argue their game design principles :)
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ShadowMUD
11:08, Lockday, Kantki 17, 222 AD.

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