Monument ShadowMUD

Newbie

[11-23 12:28][Newbie]Icewolfz: supports macros, buttons, aliases, and triggers
[11-23 12:28][Newbie]Icewolfz: the new experimental version is at shadowmud.com/oiMUD2
[11-23 12:28][Newbie]Icewolfz: that one has all the major freatuers mostly tweaking minor stuff and featuers now and optmizing
[11-23 12:28][Newbie]Icewolfz: the desktop web client is at shadowmud.com/mud.php
[11-23 12:28][Newbie]Icewolfz: if you have the screen space it offers a right side status bar
[11-23 12:29][Newbie]Icewolfz: the mobile has a simple status view with some simple bars at the top and a lag meter
[11-23 12:29][Newbie]Icewolfz: the experimental version has the simple status on by default but offers the choice to enable the more advanced status view but displays as a full screen overlay when open
[11-23 12:30][Newbie]Icewolfz: the mobile alos lacks a mapper, but the new experiemental one has mapper support but only as a full screen overlay in mobile
[11-23 12:30][Newbie]Icewolfz: i havnt tought of a good way to have both mapper and main display visible for smallscreens
[11-23 12:30][Newbie]Icewolfz: i am thinking of trying to add a transparent map overlay mode that lays on top
[11-23 12:31][Newbie]Icewolfz: if you want to know about class/stat combos rogre there is a good person to ask
[11-23 12:31][Newbie]Rogre: Howdy!
[11-23 12:31][Newbie]Rogre knows a little about a lot. :D
[11-23 12:31][Newbie]Icewolfz: he is leaning to wild elf ranger at the moment
[11-23 12:31][Newbie]Rogre: oooo
[11-23 12:32][Newbie]Icewolfz: one thing when you start you start as the main class, you can not pick ranger until level 10
[11-23 12:32][Newbie]Icewolfz: and the subclass system is pretty flexible you get to fill in main and 2 second slots
[11-23 12:32][Newbie]Kasynn: Still working out add stats and such
[11-23 12:32][Newbie]Icewolfz: overall subclassing doenst do much at low levels outside of learning some abilities faster and some perks to some abilities
[11-23 12:33][Newbie]Rogre recommends double wielding highly
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