Monument ShadowMUD

Newbie

[06-07 22:04][Newbie]Icewolfz: you then spend cap pts to adjust them higher
[06-07 22:04][Newbie]Icewolfz: then you cna spend xp to raise your stat up to the new cap
[06-07 22:04][Newbie]Yetron: I can adjust the cap limit
[06-07 22:04][Newbie]Icewolfz: yeap
[06-07 22:04][Newbie]Icewolfz: that sets th highest you can raise your stat
[06-07 22:05][Newbie]Yetron: okay let me find where I need to go and get started
[06-07 22:05][Newbie]Icewolfz: it was designed otbe flexible and allow you to adjust stats if you messed up some what
[06-07 22:05][Newbie]Icewolfz: the cost column tells oyu how many pts ot takes to raise cap by 1
[06-07 22:05][Newbie]Icewolfz: eg strenght cost 2 cap pts for evrey 1 pt
[06-07 22:05][Newbie]Icewolfz: but int takes 6 pts for 1 ;P
[06-07 22:05][Newbie]Icewolfz: its a flexible system
[06-07 22:05][Newbie]Icewolfz: instead of the old 1 pt for each stat every 10 levels
[06-07 22:05][Newbie]Icewolfz: in theory it hsould allow some pretty qujuie characters
[06-07 22:06][Newbie]Icewolfz: and as isiad o hsould get up to 800 pts by legend total to spread around
[06-07 22:06][Newbie]Icewolfz: the cap cost is determined by your race and class
[06-07 22:06][Newbie]Icewolfz: eg fighter sget a chaper str/con/dex i think
[06-07 22:06][Newbie]Icewolfz: and dwarf i think drops it down even more
[06-07 22:06][Newbie]Icewolfz: but at the cost of a higher int
[06-07 22:06][Newbie]Yetron: np
[06-07 22:07][Newbie]Yetron: true
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