Monument ShadowMUD

Monk

[02-16 17:47][Monk]Icewolfz: the halls in siva also have more trainers for a2nd location
[02-16 17:47][Monk]Icewolfz: crafting skills you have to find trainers for those to train
[02-16 17:47][Monk]Icewolfz: as well as many general skills
[02-16 17:48][Monk]Icewolfz: cost should list any trainer skills in tha troom
[02-16 17:48][Monk]Icewolfz: think corric may do disicpline
[02-16 17:49][Monk]Icewolfz: cirroc trains all combat/monk skill
[02-16 17:49][Monk]Icewolfz: you will have to explore the hall and see what other rooms/trainers and what they can train
[02-16 17:49][Monk]Icewolfz: but cirroc is the plac eto start
[02-16 17:49][Monk]Icewolfz: just do cost
[02-16 17:49][Monk]Icewolfz: cost should wor kfor any trainer that allows training skills
[02-16 17:50][Monk]Icewolfz: they also an be used to 'assess' skills
[02-16 17:50][Monk]Icewolfz: see help assessment
[02-16 17:50][Monk]Icewolfz: it is an rp way to lst raw #s to in game weapon/armour requirements
[02-16 17:50][Monk]Icewolfz: it limits the game from being to pure # and math
[02-16 17:51][Monk]Icewolfz: granted armors and weapons may be used even if skill not matchedin many cases it just will not work as 'good'
[02-16 17:51][Monk]Icewolfz: eg armor weights more/lower protection if you dont have the total skill armor requires
[02-16 17:51][Monk]Icewolfz: as you raise the skill armors get lighter and protect up to the max they allow based on your skills
[02-16 17:52][Monk]Icewolfz: weapons work similar but some weapons or armors may require a set skill to even wear/wield
[02-16 17:52][Monk]Icewolfz: help training
[02-16 17:52][Monk]Icewolfz: for future
Back to List

ShadowMUD
09:10, Shadowday, Kortki 16, 214 AD.

Vote for Our Mud on TMC! Desert Bus for Hope