[02-16 17:47] | [Monk] | Icewolfz: the halls in siva also have more trainers for a2nd location |
[02-16 17:47] | [Monk] | Icewolfz: crafting skills you have to find trainers for those to train |
[02-16 17:47] | [Monk] | Icewolfz: as well as many general skills |
[02-16 17:48] | [Monk] | Icewolfz: cost should list any trainer skills in tha troom |
[02-16 17:48] | [Monk] | Icewolfz: think corric may do disicpline |
[02-16 17:49] | [Monk] | Icewolfz: cirroc trains all combat/monk skill |
[02-16 17:49] | [Monk] | Icewolfz: you will have to explore the hall and see what other rooms/trainers and what they can train |
[02-16 17:49] | [Monk] | Icewolfz: but cirroc is the plac eto start |
[02-16 17:49] | [Monk] | Icewolfz: just do cost |
[02-16 17:49] | [Monk] | Icewolfz: cost should wor kfor any trainer that allows training skills |
[02-16 17:50] | [Monk] | Icewolfz: they also an be used to 'assess' skills |
[02-16 17:50] | [Monk] | Icewolfz: see help assessment |
[02-16 17:50] | [Monk] | Icewolfz: it is an rp way to lst raw #s to in game weapon/armour requirements |
[02-16 17:50] | [Monk] | Icewolfz: it limits the game from being to pure # and math |
[02-16 17:51] | [Monk] | Icewolfz: granted armors and weapons may be used even if skill not matchedin many cases it just will not work as 'good' |
[02-16 17:51] | [Monk] | Icewolfz: eg armor weights more/lower protection if you dont have the total skill armor requires |
[02-16 17:51] | [Monk] | Icewolfz: as you raise the skill armors get lighter and protect up to the max they allow based on your skills |
[02-16 17:52] | [Monk] | Icewolfz: weapons work similar but some weapons or armors may require a set skill to even wear/wield |
[02-16 17:52] | [Monk] | Icewolfz: help training |
[02-16 17:52] | [Monk] | Icewolfz: for future |
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