[12-26 17:42] | [Monk] | Icewolfz: while i suck at balance i try at least logiclay attempt balance |
[12-26 17:42] | [Monk] | Icewolfz: if i can think of a godo reason why it hsould be limited or such it will be |
[12-26 17:43] | [Monk] | Icewolfz: granted if said someone finds a good reason why something shoudl be differnt i listen and try and come up wit ha solution |
[12-26 17:43] | [Monk] | Jet: you cant have clerics and mages in a 'fun' game and restict certain classes based on realism |
[12-26 17:43] | [Monk] | Icewolfz: ok new spinsweep in see how tha does |
[12-26 17:43] | [Monk] | Icewolfz: well mages anclerics ahve restictions as well |
[12-26 17:43] | [Monk] | Icewolfz: just dfifrent ones |
[12-26 17:43] | [Monk] | Jet: but they're not real |
[12-26 17:44] | [Monk] | Icewolfz: physical classes even in dnd are more limitd |
[12-26 17:44] | [Monk] | Jet: and you keep holding back physical basd on real, i think it can be stretched a lttle |
[12-26 17:44] | [Monk] | Jet: its as game after all |
[12-26 17:44] | [Monk] | Icewolfz: every rpg high levle magic is not the same as high levle physical |
[12-26 17:44] | [Monk] | Icewolfz: no matter what no person ca never hit 8 targets at the same time |
[12-26 17:44] | [Monk] | Asp jet level 55 your almost there |
[12-26 17:44] | [Monk] | Jet: lots of games have physical classes that do 'unreal' stuff..that's what makes them fun |
[12-26 17:44] | [Monk] | Icewolfz: and physicla classes her cna do a lot of unreal stuff as well |
[12-26 17:45] | [Monk] | Icewolfz: balanced wit hthe skills / costs / damge limits |
[12-26 17:45] | [Monk] | Icewolfz: to offset that |
[12-26 17:45] | [Monk] | Icewolfz: i nevre said you dont get it i jus tsaid the rhas to be a cost to them |
[12-26 17:45] | [Monk] | Icewolfz: ether it slower (high delay), high cost(sp/mp), lower damge, or a mix of the 3 |
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