Monument ShadowMUD

Monk

[12-26 17:42][Monk]Icewolfz: while i suck at balance i try at least logiclay attempt balance
[12-26 17:42][Monk]Icewolfz: if i can think of a godo reason why it hsould be limited or such it will be
[12-26 17:43][Monk]Icewolfz: granted if said someone finds a good reason why something shoudl be differnt i listen and try and come up wit ha solution
[12-26 17:43][Monk]Jet: you cant have clerics and mages in a 'fun' game and restict certain classes based on realism
[12-26 17:43][Monk]Icewolfz: ok new spinsweep in see how tha does
[12-26 17:43][Monk]Icewolfz: well mages anclerics ahve restictions as well
[12-26 17:43][Monk]Icewolfz: just dfifrent ones
[12-26 17:43][Monk]Jet: but they're not real
[12-26 17:44][Monk]Icewolfz: physical classes even in dnd are more limitd
[12-26 17:44][Monk]Jet: and you keep holding back physical basd on real, i think it can be stretched a lttle
[12-26 17:44][Monk]Jet: its as game after all
[12-26 17:44][Monk]Icewolfz: every rpg high levle magic is not the same as high levle physical
[12-26 17:44][Monk]Icewolfz: no matter what no person ca never hit 8 targets at the same time
[12-26 17:44][Monk]Asp jet level 55 your almost there
[12-26 17:44][Monk]Jet: lots of games have physical classes that do 'unreal' stuff..that's what makes them fun
[12-26 17:44][Monk]Icewolfz: and physicla classes her cna do a lot of unreal stuff as well
[12-26 17:45][Monk]Icewolfz: balanced wit hthe skills / costs / damge limits
[12-26 17:45][Monk]Icewolfz: to offset that
[12-26 17:45][Monk]Icewolfz: i nevre said you dont get it i jus tsaid the rhas to be a cost to them
[12-26 17:45][Monk]Icewolfz: ether it slower (high delay), high cost(sp/mp), lower damge, or a mix of the 3
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