Monument ShadowMUD

Monk

[10-26 13:28][Monk]Icewolfz: all abilits have differnt speeds depending on the design
[10-26 13:28][Monk]Icewolfz: in fact i have had people try and get them to be faster
[10-26 13:29][Monk]Icewolfz: most abilites match precrash timing
[10-26 13:29][Monk]Mohre: still getting my tail beat due to speed.
[10-26 13:29][Monk]Icewolfz: if you think an abilites is to fast/slow feel free to submit a bugreport with your reasons and i wil lreview it, i will not promoist it iwl lchange but i am willing to at least look into it and see if ti is an sissue
[10-26 13:29][Monk]Mohre tapes a bandage on his tail
[10-26 13:29][Monk]Icewolfz: on avg most combat commads are 2 round which is around 4 seconds
[10-26 13:30][Monk]Icewolfz: more powerful commadns tend ot take more rounds
[10-26 13:30][Monk]Mohre: I know. Im just bitchin st being Soooing scaley
[10-26 13:30][Monk]Icewolfz: a lot of it may just be bad timing
[10-26 13:30][Monk]Icewolfz: thats th hardest thing to get right is to time
[10-26 13:31][Monk]Icewolfz: not sure what your fighting so i cnat say anyting about the abilitiy that you say is to fast
[10-26 13:31][Monk]Mohre: yeah I take a count of 10 before attacking again.
[10-26 13:31][Monk]Icewolfz: monks have just as fast abilities
[10-26 13:31][Monk]Icewolfz: on avg more combat attaks are probaly 2/3 rounds
[10-26 13:31][Monk]Icewolfz: and a round is around 2 seconds
[10-26 13:32][Monk]Icewolfz: and some of the tronger ones are longer
[10-26 13:32][Monk]Icewolfz: at you rlevle they are proabbly aorund 2/3ish in general
[10-26 13:32][Monk]Icewolfz: or fast but weak
[10-26 13:32][Monk]Mohre: why do all the merchants start casting the second I enter their shops??
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00:48, Shadowday, Kantki 16, 216 AD.

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