Monument ShadowMUD

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[06-02 20:03][Chat]Icewolfz: as i didnt want ot have to number 10000+ rooms manually
[06-02 20:03][Chat]Icewolfz: so i cheated :P
[06-02 20:03][Chat]Icewolfz: and just id crc32(filepath)
[06-02 20:04][Chat]Icewolfz: and insntatn unquie id
[06-02 20:04][Chat]Icewolfz: anyways its something you cna play with if you want to improve mapping
[06-02 20:04][Chat]Icewolfz: i dont remember all the data isend but there should be enough
[06-02 20:04][Chat]Icewolfz: should be ismialr to variables to the msdp data
[06-02 20:04][Chat]Icewolfz: so youcna use help msdp to explain what all the dta is
[06-02 20:05][Chat]Icewolfz: loks like it iwll send 6 lines of data
[06-02 20:05][Chat]Icewolfz: ROOM ID 'short description'
[06-02 20:05][Chat]Icewolfz: ROOMAREA id 'area name'
[06-02 20:05][Chat]Icewolfz: ROOMENV id terrain
[06-02 20:05][Chat]Icewolfz: like forest/dirt/etc...
[06-02 20:05][Chat]Icewolfz: ROOMEXIT id EXITNAMe destID idoor
[06-02 20:06][Chat]Icewolfz: probaly get multiples of that one sent 1 for each exit
[06-02 20:06][Chat]Dhraxyn: help omud says....init [version]. Whats the latest version or any num there works?
[06-02 20:06][Chat]Icewolfz: doenst relaly matter
[06-02 20:06][Chat]Icewolfz: its old school
[06-02 20:06][Chat]Icewolfz: omud use to require a #
[06-02 20:06][Chat]Icewolfz: like omud init 1.04
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ShadowMUD
15:25, Shadowday, Kortki 16, 215 AD.

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