| [10-14 12:15] | [Chat] | Icewolfz: a test item i created to test new featuers that may end up in game |
| [10-14 12:15] | [Chat] | Icewolfz: someday will get around to creating an in game item players can get on own |
| [10-14 12:15] | [Chat] | Somebody: i liek |
| [10-14 12:15] | [Chat] | Somebody: like* |
| [10-14 12:16] | [Chat] | Somebody: so guessing when we quit the mud the pendant disappear |
| [10-14 12:16] | [Chat] | Icewolfz: drops in the room you left |
| [10-14 12:16] | [Chat] | Icewolfz: then after a little bit the mud will clean it up if no players in the room on in a room that saves |
| [10-14 12:16] | [Chat] | Icewolfz: at least until reboot |
| [10-14 12:16] | [Chat] | Icewolfz: you can store non al items in class lockers until reboot |
| [10-14 12:17] | [Chat] | Icewolfz: at reboot anything in class lockers goes poof |
| [10-14 12:17] | [Chat] | Icewolfz: al items you can buy a bank locker and they will remain until you take them out even over a reboot |
| [10-14 12:17] | [Chat] | Icewolfz: where al means autoloading |
| [10-14 12:17] | [Chat] | Icewolfz: the yes/no in the far right column in your inventory |
| [10-14 12:17] | [Chat] | Icewolfz: or the the (y) or (n) when looking at containers |
| [10-14 12:18] | [Chat] | Somebody: oo didnt know that |
| [10-14 12:18] | [Chat] | Icewolfz: there are mentions in help containers about the y and n meaning |
| [10-14 12:19] | [Chat] | Icewolfz: ok i was wrong its before the name in containers |
| [10-14 12:19] | [Chat] | Icewolfz: so its y or n then the name of the item |
| [10-14 12:19] | [Chat] | Icewolfz: mostly foods and dynamic objects do not autoload, or things super easy to get |
| [10-14 12:21] | [Chat] | Somebody: okie |
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