Monument ShadowMUD

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[05-18 20:03][Chat]Icewolfz: and i had to spend some time doing dishes as well as water was out friday
[05-18 20:03][Chat]No: from what I can tell its better but not perfect. I'll have to take am out of retirement and blast away at 20+ monsters to really test. Decimate doesn't target all monsters in a huge room
[05-18 20:04][Chat]Icewolfz: i have some new work on dev i need to test off and on this week that should be a better fix
[05-18 20:04][Chat]Icewolfz: i track all unquie name counts now
[05-18 20:04][Chat]Icewolfz: and only sends the remove codes if teh counts are diff the nwhat is stored
[05-18 20:05][Chat]No: I did a complete relog earlier today and it is better.
[05-18 20:05][Chat]Icewolfz: yeah my quick fix helped some but it still sends extra data whwne it should not
[05-18 20:06][Chat]Icewolfz: as it should not even be sneding teh remove codes at that point but due to count tracking in the old system it didnt work out
[05-18 20:06][Chat]Icewolfz: it basicly doe sif (count < stored count) remove extras
[05-18 20:06][Chat]Icewolfz: btu the stored count isa count filtered by monster name so is neve rright
[05-18 20:06][Chat]Icewolfz: was a logic bug oin my part when i added it i probably was half asleep or didnt think about mixed combat groups
[05-18 20:07][Chat]Icewolfz: anways i have a proper fix that will no longer send the extra code
[05-18 20:07][Chat]Icewolfz: granted the code is oldish before i added support for unquie monster ids
[05-18 20:08][Chat]Icewolfz: as before i added that it wasnt very smart on removing
[05-18 20:08][Chat]Icewolfz: anwyas i have it fixed on dev i just gotta test it some more
[05-18 20:20][Chat]Icewolfz: hmm the ship that hit hte bridge went backwards int othe bridge
[05-18 20:21][Chat]Icewolfz: seems they had a power or control error and it kicked into reverse on them
[05-18 20:21][Chat]Icewolfz: granted they are still looking into the cause but it was a malfunction in the controls/enegine not them judging the bridge to low
[05-18 20:22][Chat]Icewolfz: 2 dead from it as they had men on the ridge doing stuff in prep or for show or something
[05-18 20:27][Chat]No: well they didn't lose electrical power. it had about 200 lights lit
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ShadowMUD
03:28, Flameday, Kortki 8, 215 AD.

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